We Need to go Deeper

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When is We Need to go Deeper coming out?

We don't have a specific date yet, but we're hoping to get this baby out the door somewhere around the beginning to mid 2015. We're only three dudes, so development can fluctuate at the best of times, but we're just as eager to play the finished product as you guys are, so rest assured we are working hard on getting it done.

What platforms will it be released on?

At the moment we're only looking to release Deeper on Windows and Mac platforms. We've been Greenlit on Steam, so stay tuned to our Twitter, Facebook or Devlog so you can get out buy it when release day comes!

What is a "Rogue-like?"

A rogue-like, or "Procedural Death Labyrinth," as it's starting to be called, is a genre of games that involves randomized levels for every play through, perma-death (meaning once you die you start the game from the top), and in our case, a whole lot of unlockable weapons, items, and tools. Not every rogue-like is the same, and in that spirit, we're putting a few of our own twists on the genre as well. Some notable rogue-likes include The Binding of Isaac, Spelunky, and Dungeons of Dredmor, among many others.

Will it have Local/Online Multiplayer?

While our Pre-Alpha build is currently LAN-play only, we would definitely like to get online functionality in as well if at all possible. We personally think the game is best played locally with friends, because shouting orders at one-another and being able to physically assault a team-member for their inadequacy is all a part of the Deeper experience; but hey, to each their own.

Do I have to have four players to play?

The game is designed so that two players will be able to operate the submarine just fine. But the more players you have, the more equipment and tools that your team will have at your disposal, by virtue of there being more hands on deck, so to speak. We're working on implementing a difficulty curve system to accommodate lower player numbers as well. 

What about Single Player?

We Need to go Deeper is mainly designed to be a cooperative experience. With that said, we do recognize the value of being able to go adventuring on your own. Our team has discussed this quite a lot, and while it is possible to play the game by yourself, it isn't the way the game was designed to be played. Bots and smaller subs have been thrown around as possibilities to accommodate single players, but again, our main focus is to deliver a great co-op experience. No promises, but we would certainly like to have it as an option if at all possible.

Will there be PVP modes?

At this time there are no plans for implementing any kind of PVP (Player vs Player) modes in Deeper.

Why Aren't there more Frequently Asked Questions here?

Mostly because we're so early in development, and we haven't gotten tons of questions just yet! By all means help us change that and send us all of your questions to [email protected] or fill out our simple contact form so we can start filling up this page with more of your questions!