We Need to go Deeper is a 2-4-player cooperative submarine rogue-like set in a Verne-inspired undersea universe. In the game, you and your crew must embark on many voyages into a mysterious undersea trench known as The Living Infinite.
To be successful in your mission, you and your crew will have to work together to pilot a submarine, as only with your submersible in-tact will you be able to live to see the bottom of The Living Infinite..
~ The WORLD ~
The world of We Need to go Deeper was heavily inspired by the works of Jules Verne, with 20,000 Leagues Under the Sea in particular being a heavy influence on our game's universe. What would it be like to be a crew member aboard the Nautilus? To be exploring the deep, facing the wrath of a giant squid one moment, and uncovering the lost city of Atlantis the next? This is the kind of experience we want to create with Deeper.
Part of our goal is to provide players with a game world that will be enjoyable and exciting to explore. Throughout a single voyage through Deeper's randomized ocean, you could encounter anything from a band of submarine pirates, to an undersea cave full of monsters and treasure chests, to an underwater civilization that may help or hinder you on your journey - depending on what kind of civilization they wind up being..
~ Creatures of the Deep ~
While the world of Deeper may be full of excitement and adventure, players will also learn that it can be just as deadly as it is wondrous. Carnivorous sharks, tentacled beasts, and deep-water terrors are just a few of the creatures you and your friends will have to contend with while traveling through deeper waters. A good rule of thumb is, the deeper you go, the deadlier it gets.
~ Your Submarine ~
Your submarine is, of course, you and your crew-mate's main means of exploring the game world. Your submarine is broken up into five main stations: The Hatch, The Viewing Porthole, The Navigation Room, The Engine Room, and the Weapons Room. You and your crew will need to work together running between all of these stations, fixing leaks with your wrenches, warding off foes and creatures, loading torpedoes and rerouting power. It may be a small ship, but it takes a great amount of team-work to maintain it properly.
~ Press Quotes! ~
"Sounds fun!..The game sports a really unique look."- Kotaku
"Gosh, I think I love it already."- PCGamesN
"We Need To Go Deeper’s style, personality, and goals are admirable."- Rock Paper Shotgun
"It boasts a lovely, unique art style that looks something like big-headed Edward Gorey drawings, and the game’s concept is just plain cool."- Indie Statik